PrimeCore · Engineering

Algorithm Visualizer

A* — uses cost-so-far plus a Manhattan heuristic. Optimal and efficient: heads toward the goal while guaranteeing the shortest path.

Speed
Start Target Wall Explored Shortest pathDrag on the grid to draw walls · drag the start/target to move them
0Cells explored
0Path length
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© 2026 PrimeCore Technologies SG. All rights reserved.

© 2026 PrimeCore Technologies SG. All rights reserved.